Hbms Nuclear Tech Mod (HBM的核技术模组)-MOD模组 (2024)

Hbms Nuclear Tech Mod (HBM的核技术模组)

Hbms Nuclear Tech Mod,顾名思义,是关于技术、原子科学和核武器的模组。它包含且不限于以下功能:


  • 一个庞大的科技树,覆盖多种机器和不同类型的反应堆。
  • 诸如芝加哥堆、臭名昭著的RBMK和聚变反应堆(以及更多)的核反应堆。
  • 核弹、导弹和火炮。
  • 炮塔、陷阱和其他防御系统。
  • 用于提取矿石、组装零件和精炼油的加工机器。
  • 废弃的建筑物和地牢可供探索。
  • 辐射、易燃气体和肺部疾病等危险。

安装

HBM的NTM没有任何特殊依赖项,因此安装步骤如下:

  1. 下载.jar文件。
  2. 在您的1.7.10 minecraft配置文件上安装Forge modloader。
  3. 启动游戏一次(或手动创建mods文件夹)。
  4. 转到.minecraft文件夹,并将jar文件放入mods文件夹。

兼容性

  • Not Enough Items
    • 配方处理对于模组在生存模式中的使用至关重要。NEI能够显示几乎所有NTM的配方。
  • OpenComputers
    • 最近已添加了OC兼容性,允许监控和控制部分机器。
  • 许多科技模组
    • NTM利用了矿字典-在模组之间使用等效材料的通用系统。

截图:

来自Modrinth

Hbm's Nuclear Tech Mod 1.0.27X4895 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4895].jar

下载4895#Beta

## Added
* CRTs and toasters
* Found in the new silo structure
* Sentry turret "Edwin"
* A broken down version of the sentry turret with infinite power and ammo
* Also found in the new silos
* Snowglobes
* Will be found in structures in the future
* Launch code piece
* A rare drop from hostile mobs
* 8 of them can be combined into launch codes, which are required to launch the missile found in the silo
* Single-use
* Launch key
* The key is required to launch the missile found in the silo

## Changed
* Updated chinese localization
* Tweaked super shotgun animations, added config for changing the animation style
* The benelli now has reloading animations and the drum mag as advertised
* Tom will now explode close to bedrock even when not hitting a block
* The assembler recipe config now uses the same system as all other recipe configs, the file has moved into the `hbmRecipes` folder
* Old files are still compatible if moved to the new folder, since the base structure of the recipe file is the same
* Recipes should work as expected with the `/ntmreload` command
* Recipes now have an optional list for specifying which template folder they are made in
* Electrolyzing heavy water now has the same yields as regular water, I don't remember why this inconsistency existed and there was probably a reason for it but I don't care
* Electrolyzing fluids now only takes 20 ticks instead of 60
* Batch sizes for water and heavy water have been doubled, effectively increasing throughout 6x
* The throughput for electrolysis on chemical plants has been halved (but heavy water still has the output buff, effectively remaining unchanged)
* Custom machines now have an optional localization field which allows translations to be added within the config
* The congo lake now has reload and better firing animations
* Improved shift clicking for centrifuges, acidizers, electric furnace, arc furnaces and arc welders
* Schrabidium transmutation by fallout is now limited to the inner 40% of the sellafite conversion radius
* Fluid traits are now listed in a fixed order instead of being arranged randomly
* Hidden fluid trait descriptions will now be added below the visible part of that trait instead of below the last visible trait
* The methusalem turret no longer drops anything when broken
* Gaseous fuels now have a combusion multiplier of 1.5 instead of 1.25
* LPG now has half the base burn value, preventing an unreasonable jump in efficiency simply by liquefacting petroleum gas
* While overall slightly less efficient that petroleum gas per unit of petroleum needed, LPG is still very much desirable due to being much easier to burn at max efficiency
* Petroleum gas is now a viable alternative to LPG, yielding better results in the more expensive combined cycle gas turbine
* The ZPE is no longer craftable in 528 mode
* The silo structure has been remade. Instead of a concrete hole with a single small control room, it's now a much larger multi-level silo with a small bunker complex
* The silo will spawn with the new large silo hatch, as well as a structure-only variant of the silo launch pad
* The silo has a damaged version of the doomsday missile loaded, which can be launched using the launch code and launch key
* The missile can be released from the launch position, which renders it inoperable. Repairing it will make it usable again, as well as increase the yield considerably
* There is now a bauxite bedrock ore (spawn weight of 100, identical to iron) which yields 2 bauxite blocks per operation (equivalent to 4 aluminium ingots)
* Solvent can now be made in the mixer from all four naphtha variants (standard naphtha, crack naphtha, co*ker naphtha and desulfurized naphtha)
* Bats will no longer trigger landmines

## Fixed
* Fixed the structure toggle on the world creation screen not working correctly on most world types
* Fixed antiknock having a broken sprite and localization
* Fixed crash caused by fallout affecting spotlight blocks, crashing the game
* Fixed 528 mode bedrock ore replacements not working
* Fixed potential crashes with improperly configured custom machines
* Fixed misspelling in the custom machine config template
* Fixed custom machine item output not working with machines that have 0 input slots
* Fixed rare earth bedrock ore using the spawn probability value from redstone bedrock ore

`MD5: 7ab2ee26671908f71074c46b53789618`
`SHA1: 41ff637282ec39c0f733a0f7d673e90c90340029`

展开

版本: 4895

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 6,430

Hbm's Nuclear Tech Mod 1.0.27X4859 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4859].jar

下载4859#Beta

## Changed
* Sped up the electrolyzer, fluid electrolysis now takes 3 seconds instead of 5 and crystal processing now only takes 20 seconds instead of 50
* Increased electrolyzer pouring speed to 3 nuggets per tick instead of 1
* Deco blocks now only drop ingots 25% of the time
* The incredibly common structures now only yield a few dozen free ingots instead of several stacks. How horrible!

## Fixed
* Fixed radar screens not working at all and potentially freezing the game

`MD5: 00b54674b6f02bba454d8913a8ced030`
`SHA1: 9e264661c185204b5b69757bc4b49effbcb8baee`

展开

版本: 4859

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 2,573

Hbm's Nuclear Tech Mos 1.0.27X4858 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4858].jar

下载4858#Beta

## Added
* Muffler
* An upgrade-like item that replaces the old muffler block
* Creates 16 when crafted, however it is not returned when the muffled machine is broken
* Should work with pretty much all machines that use looped sounds, as well as a few other noisy ones (compressors, diesel generators, presses)
* Simply right-click to install, doesn't need to be inserted into an upgrade slot, in fact it works on a few machines that have no GUI at all
* Lemegeton
* A book that can do material upgrading, like turning steel into HSS, HSS into Tc-steel, lead into gold, gold into bismuth, bismuth into osmiridium, etc.
* Basically allows a material to be upgraded to the next gating material in progression
* Obviously unobtainable in survival mode
* I don't know how this would ever be useful but I was stuck in a phonecall at work for two consecutive hours and didn't have anything else to do
* They should invent handsets that don't hurt when you hold them onto your head for too long
* Has no NEI handler because the call ended before I got to that
* Bricked furnace
* An earlygame machine made from smooth stone and bricks
* Largely identical to vanilla furnaces
* Like the wood burner, it will collect ashes from burnt fuel
* Certain recipes are sped up, sand and cobblestone are smelted at twice the speed while (fire) clay is smelted at quadruple speed
* This means that making a clay brick block now takes as much time using a bricked furnace as one single furnace operation in a vanilla furnace
* I *really* like bricks and I don't feel like waiting until I can get an arc furnace to mass produce them at a sensible pace
* Dwarven pickaxe
* Earlygame tool made from iron and copper
* Has the harvest level of iron, a durability of just 250 but the AoE ability
* Great for getting cobblestone quickly or making tunnels when you don't have desh or electric tools yet
* Cracked key
* A single-use item that can open red rooms like the red key, but does not work as a skeleton key for locks
* Spawns in dungeon chests or as a rare drop from hostile mobs
* Allows red rooms to be accessed without crafting the red key

## Changed
* Large turbines, levis and geothermal heat exchangers now have their own sounds when operating
* Anvils will now list ingredients in red if those aren't present in the player's inventory
* Derricks now only need one set of steel pipes instead of 3. They can also be recycled by shredding, returning 32 steel
* Pumpjacks now need a single desh motor instead of two regular ones
* Rare earth ore, instead of detonating into a million fragments that are annoying to process, clog inventories and just cause everyone to not mine that ore in earlygame, will now drop a chunk of rare earth ore
* Rare earth chunks can be shredded directly into one unit of desh blend
* For efficiencymaxxers, silk-touching rare earth still works as expected, yielding two units when shredded
* The fortune enchantment should work as expected, dropping multiple chunks. Yay!
* To get things that can be useful in small amounts in earlygame like boron and cobalt (boron for Atlas and cobalt for tools), the rare earth chunk can be hammered down into fragments on a steel anvil
* Cerium and lanthanium, due to being useless, only have a 10% chance of producing a fragment
* Boron and cobalt each produce a guaranteed fragment, as well as an additional one with a 50% chance
* Neodymium and niobium both yield a shard 50% of the time
* Rebalanced all the food items so their saturation values aren't ridiculously high (turns out - the number represents a *multiplier* for the hunger value and not a flat number)
* Dirt MREs are now just regular low-quality MREs made from latex packaging and some easily obtainable earlygame ingredients - wheat, rotten flesh and saplings (makes 4)
* The recipe for the chemical plant has been slightly simplified (again)
* Iron furnaces now have a 20% faster base smelting speed, making them complete operations in 8 seconds instead of 10 without upgrades
* Due to rising chlorine prices and a failing halogen market, the recipe of combination smelting chlorocalcite into chlorine and calcium has been added back
* For legacy reasons, the chlorocalcite processing chain involving chemical plants and electrolyzers will continue to work
* Outer crater biomes can no longer override inner crater biomes, allowing craters to be "cleaned" by nuking them again with lower yield weapons

## Fixed
* Fixed basalt ores dropping their items with invalid metadata
* Fixed creative infinite fluid tanks not being able to fill fluid gauges at >0PU
* Fixed an issue where repeatedly opening and closing certain doors would cause their sound loop to get stuck running forever
* Fixed radar screens behaving weirdly when out of then intended range. The max interaction range for radars is now infinite, and radars will send a second information packet to players near connected radars
* Fixed very rare bug where waiting for wood ash to build up in the wood burner and then clearing the slot will remove twice as much ash on the internal counter for the initial ash item created
* Fixed crater biome fog tinting applying even if there is no nearby crater biome, causing oddities like underground fog being all white instead of being dark as it should be
* Crater biome fog no longer applies underwater, fixing an issue where being in water would cause the fog to be white instead of water-colored
* Fixed "pipette not empty" message crashing servers
* Fixed crash caused by certain modded blocks like Thermal's lumium lights being turned into falling blocks by impulse grenades or nuke aftereffects
* Fixed receiver subscription persisting when 256k tanks explode, causing them to infinitely receive and the void fluids

`MD5: b8913a0dbdd28cb0dd990885ff23f870`
`SHA1: a8d5243b947e46661ac3df2e3fb4292334987b8d`

展开

版本: 4858

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 73

Hbm's Nuclear Tech Mod 1.0.27X4845 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4845].jar

下载4845#Beta

## Added
* Pipettes
* Precision tools for carrying small amounts of liquids
* Come in three variants, normal, boron (corrosion-resistant) and laboratory (smaller capacity, more precision)
* Unlike most fluid containers, can be partially filled
* Capacity can be changed by right-clicking if the pipette is empty

## Changed
* Updated russian localization
* There is now a config option to disable the biome change caused by fallout. The config will also determine whether the biomes are registered at all, which prevents them from conflicting with other mods' biomes when disabled.
* Chemical plants now have a timer that starts after loading/unloading fluids using item fluid containers from the input buffers, this creates a delay between switching from loading and unloading, making it possible to retrieve fluids using pipettes.
* In addition to delaying overheats, efficiency upgrades now reduce the cyclotron's coolant demand
* Removed the tooltips from common upgrades, as the info was incomplete and outdated anyway
* Meteorite swords now render their variant glint in first person view
* Meteorite swords are now a lot larger, similar to most other NTM swords
* Non-custom missile items now render in 3D
* Combinator funnels can now be configured whether to only do 3x3, 2x2 or both recipe types

## Fixed
* Fixed trenchmaster armor not doing most of the armor calculation, making it the worst armor
* Fixed glowing mushrooms not being able to be bonemealed
* Fixed strand caster having one port that does not work with certain rotations
* Fixed fallout being able to replace bedrock
* Fixed the upgrade info of the large mining drill being incorrect
* Fixed cyclotron not having the new upgrade info tooltip
* Fixed the large radar not actually having a larger scan range
* Fixed radar blips going out of bounds when using a radar screen with a large radar or a radar with a different config

`MD5: a454fbe8eda8d05d312356c2525d1a17`
`SHA1: 7ec94d34dd09e3133c40288a11daa59d50ac98ae`

展开

版本: 4845

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 967

Hbm's Nuclear Tech Mod 1.0.27X4837 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4837].jar

下载4837#Beta

## Added
* Satellite radar relay
* Can be linked to a death ray
* Allows the death ray to be used with the radar's targeting system
* Combinator funnel
* Has 9 input and 9 output slots
* Will automatically do single ingredient 2x2 or 3x3 recipes like compressing ingots into blocks at up to 9 operations per tick
* Input is strictly on the top and output on the bottom
* The side acts as an output for the ingredients as a way to de-clog the funnel from leftover materials
* Stealth missile
* A missile that is not picked up by radars, turrets or ABMs
* Marginally more powerful than a tier 1 HE missile
* Somewhat expensive, takes a full minute to make in the assembler

## Changed
* Updated russian localization
* Nerfed scrap and dust even further
* Tiny dusts now shred into the generic tiny dust instead of scrap
* Tiny dust now shreds into more tiny dust, just like dust shreds into dust
* Updated the strange stone's texture to be more blatant about what it is
* Added more OC compat for the RBMK console
* Inverted large door's redstone behavior to be in line with vanilla iron doors
* The FEL now has a humming sound when it is active
* Updated the gadget's model
* The wires will not render on the fast graphic setting for performance reasons
* Remade Lil'Pipsqueak
* Now features proper animations for drawing the weapon, firing and reloading, as well as new sounds
* Comes with a new and improved 3D model as well as a cylinder gap flash when firing
* Is now part of the red room loot pool
* Durability has been drastically increased (31k instead of 4k)
* The boxcar now has new impact sounds and spawns fewer particles
* Powder box recipes now produce 8 boxes from the same amount of ingredients, making cyclotron recipes more affordable
* Buffed the radiation-powered engine, all valid fuels now produce 10x more energy per tick
* Removed tungsten and HSS bolts as dedicated items, they are now a single bolt item that uses the autogen system
* Regular steel is now also a valid bolt material which will replace tungsten in many recipes where tungsten just doesn't make sense
* Bolts Are now 1/8 of an ingot instead of 1/2 which makes some recipes marginally cheaper, as well as making them equal to GregTech bolts
* Bolts are oredicted and interchangeable, as well as recycleable in the crucible
* The N45 naval mine has been obliterated
* The solar boiler's ray rendering is no longer bound by particle settings, instead it will be disabled when fast graphics are enabled
* The solar boiler's internal buffer has been reduced, its steam output is now capped at 10,000mB/t (which should be 20kHE/t or 0.8MHE/s)
* All crates except the jungle dungeon one now drop themselves when mined
* Supply and conserve crates do not need a tool because they are made of wood, the ammo crate requires a pickaxe
* All of those crates are now opened with the crowbar instead in order to be consistent with each other
* Standard gauge rails are now craftable and visible in the transportation tab
* You can now play around with the new rail types in creative mode, as none of the train cars are currently craftable
* Coupling should work, but coupling info is not saved to NBT so links will be lost when leaving the world
* Trains might randomly derail on 5m curves, idk why

## Fixed
* Fixed afterburn upgrades not being craftable with bakelite
* Fixed bismuth block not being properly oredicted
* Powder detectors that are used in the same network as diodes should now be somewhat less wrong
* Fixed horrifying gamebreaking issue that would frequently cause crashes, corrupt worlds and bluescreen PCs where the red copper block and the advanced alloy block had inconsistent colors
* Fixed file cabinets not dropping their contents
* Fixed some sides of the pedestal not rendering
* Fixed particle accelerator window blocks not dropping when mined

`MD5: f257530c00b778ed63eadb2fed57e49b`
`SHA1: 37ac310de2409d23deea3bc3aca0040e03695260`

展开

版本: 4837

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 559

Hbm's Nuclear Tech Mod 1.0.27X4775 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4775].jar

下载4775#Beta

## Changed
* Updated russian localization
* The wood-burning generator now burns 40mB/s instead of 1mB/s
* Buffed the wood-burning generator's efficiency for fluids from 25% to 50%
* The particle accelerator now has a new IO mode called single mode, which only allows one item per slot
* Added some color variance to the FEL's shell

## Fixed
* Fixed wood-burning generator being 100x more efficient than it's supposed to be
* Fixed arc welders eating infinite surplus energy
* Fixed small wires not being crucible smeltable

`MD5: 426bf8831cb506a34dcd946265c4c671`
`SHA1: b594141f56aae9c1824a8fa66444d7db249d0437`

展开

版本: 4775

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 2,624

Hbm's Nuclear Tech Mod 1.0.27X4774 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4774].jar

下载4774#Beta

## Added
* Pigeons
* Spawn on plains in large flocks
* Will alternate between walking on the ground and flying around aimlessly
* When on the ground, they can eat dropped bread (the item has a 33% of being used up)
* Fat pigeons will spawn droppings when flying, these droppings will fertilize the ground below them
* When hit with damage equivalent to twice their health or higher, pigeons will explode, dropping 10 feathers
* when killed otherwise, they only drop a few feathers and sometimes raw chicken
* Wood burner
* Replaces the old combustion generator
* A larger machine, has higher efficiency when burning logs or planks
* Collects ashes at the same rate as ashpits
* Also has an option to burn flammable liquids at 50% efficiency
* Will automatically shut off if the energy buffer is full
* `/ntmrad`
* `set` operator can change the radiation amount in the current chunk
* `clear` operator will remove the radiation data from all loaded chunks
* Dense wires
* Can be made in a crucible
* Alloy and gold ones can also be made using the arc welder
* Material cost is equivalent to 1 ingot
* For ease of mass-production, 9-fold molds are also available
* Used to craft hadron magnets, reducing crafting complexity be removing annoying upgrade recipes which make automation more complicated and needlessly inflate the amount of materials required for a magnet tier that isn't even the one that's being made

## Changed
* Changed many tool recipes that exclusively used polymer to now also accept bakelite
* Reduced the value of hematite and malachite blocks in the crucible down to one ingot
* Hematite veins are still giant, so a single vein will still yield many stacks of iron
* Malachite's rebalance was done to be consistent with the bedrock ores which now exist. Malachite veins are now larger to compensate.
* 1000mB of red mud now makes one ingot of iron in the co*ker
* Doubled coal bedrock ore's coal output to 8 coal
* A new config option now replaces the iron and copper bedrock ores in 528 mode with hematite and malachite
* the industrial generator now has three additional ports on its underside, meaning it is now a lot easier to properly automate all necessary IO
* Neodymium and DNT are now valid crucible materials
* Particle accelerators will now evenly distribute items using IO if both inputs are equal, making the antischrabidium recipe a lot easier to automate
* Due to multiple complaints regarding the plastic bag's ability to contain radiation, plastic bags now *double* the radiation of the item they contain
* The post impact spawning restrictions have changed, meaning that spawning things with spawn eggs is no longer broken. Due to technical limitations, this means that post impact, no mobs will spawn as part of world gen, only via random spawns.
* All energy storage blocks now have a fixed transfer limit of 5% of their capacity per tick, reducing the impact of ping-ponging considerably
* Trenchmaster armor no longer takes damage from self-inflicted explosions, knockback is still applied though
* The combination oven no longer needs blaze powder to be made, instead it uses welded copper plates. Welded copper needs 1kHE/t to make, twice as much as welded steel.
* The steam engine now only needs 4 copper coils instead of 8

## Fixed
* Pipe and power networks now force the chunk to be saved on transfer, ensuring that rapid changes in the fluid/energy level aren't lost when the tile entity is unloaded
* Fixed Fwatz access hatch not visually connecting to cables
* Fixed most projectiles creating explosions with the projectile itself as the attacker instead of the player that fired that projectile

展开

版本: 4774

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 89

Hbm's Nuclear Tech Mod 1.0.27X4746 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4746].jar

下载X4746#Beta

## Added
* Crystalline fullerite
* A late-game crafting material that is currenly only used to make the FEnSU
* Made from extracting fullerene from fine soot using high-performance solvent and a SILEX
* Arc welder
* Similar to an assembler, but without templates
* Can combine up to 3 items and one fluid
* Recipes vary in duration and energy consumption, welding together osmiridium plates requires the output of powerful reactors
* Custom fluids
* A config for adding custom fluid types
* Sets basic stats, color and textures
* Fluid tratis can be applied using the already existing fluid trait config
* The fluid trait config has been renamed to prevent name clashes
* Recommended greyscale textures recommended for the custom fluids are `custom_water`, `custom_lava`, `custom_oil` and `custom_toxin`
* 256k tanks do not have a label for custom fluids, but the tank's color will match the fluid's tint
* Custom machine structure positioning anchor
* Allows automatic generation of custom machine block configurations
* Simply replace the controller of your custom machine mockup with the anchor, then link it to a custom machine structure output wand and select the two diagonal points
* The resulting JSON structure will be saved in the config folder
* Welded plates
* Made from welding together two cast plates in an arc welder
* Now used in many progression-relevant machines, meaning that energy demand now more closely matches the energy production of progression-based generators
* Many recipes have been adjusted to now use cast plates or welded plates

## Changed
* Schrabidium explosions now ignore all blocks at Y:0, not just bedrock. This means that bedrock ores and oil are spared
* Drone waypoint connections only show up if a drone or a logistic block is held

## Fixed
* Fixed RTG energy connectors being backwards

`MD5: 0b77b78bca1155886eba02c7762cd13d`
`SHA1: a41a3c5ec8551f73f503af494896ef877b691860`

展开

版本: X4746

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 1,105

Hbm's Nuclear Tech Mod 1.0.27X4705 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4705].jar

下载X4705#Beta

## Fixed
* Fixed PWR still operating as normal even when the structure is dissolved
* Fixed the new watz not giving the meltdown achievement
* Fixed serverside crash caused by conveyor cranes

`MD5: b03c06979bde3a0edc321790f1da2cf1`
`SHA1: 0c58905d7c43e6edfeb112565544c87cc8fd3e05`

展开

版本: X4705

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 1,125

Hbm's Nuclear Tech Mod 1.0.27X4704 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4704].jar

下载X4704#Beta

## Added
* PWR
* The successor to the old large nuclear reactor
* Has some design similarities with the RBMK, but in 3D
* Relatively easy to build and safe to operate
* Does not use any tile entity rendering and all math is pre-calculated when the reactor is assembled, making this one even more performant than the old large reactor
* Balancing might change, so keep that in mind when updating in the future
* Sodalite
* A gem that can be extracted from fluorite or lapis ore
* Can be heated in the combination oven to make sodium and chlorine
* Liquid sodium
* Valid PWR coolant with high efficiency rating
* Made by liquefacting sodium
* Liquid thorium salt
* Valid PWR coolant
* Has a high flux multiplication rate, boosting fuels
* After cooling, the depleted salt has to be reprocessed using a chemical plant
* Creative stirling engine
* A stirling engine with 100% efficiency and no heat cap
* Still has the 10% delta-T heat transfer rate as the other stirlings
* Great for quickly benchmarking reactors without needing to set up a turbine cycle

## Changed
* Bedrock fluorite ore now yields actual ore instead of fluorite directly
* Blocks that fall from fallout effects no longer drop items when falling on small blocks, preventing issues like gas blocks being dropped
* Bullets no longer need primers to be crafted, primers no longer exist at all
* The automatic buzzsaw can now use wood oil, ethanol, fish oil and heavy oil to run
* Fluorite ore is now centrifugable
* Fluorite crystals now centrifuge into slightly less fluorite but also yield sodalite
* Blast resistance values for most resistant blocks have been changed, most blocks now have much lower resistance which means there's now a practical difference between concrete and ducrete. Resistance values also match the block's cost more closely.
* Using a screwdriver, the input and output sides of conveyor cranes (inserters, ejectors, etc) can now be configured, allowing them to operate around corners
* Sandstone's blast resistance is now as high as stone's, but only against nuclear explosions
* The tsar bomba model has been updated
* The nuclear explosion animation has been replaced with the TOREX system, instead of a static model that moves around, the mushroom clouds are now made of simulated particles
* Sellafite now uses random ticks instead of scheduled ticks every second, while this does reduce its radioactivity quite a bit, it prevents the tick queue from slowing down to a crawl with large amounts of sellafite from nuclear explosions
* Conveyor blocks now have tooltips explaining what they do and how they can be configured
* The large reactor still works despite the PWR being added, but the parts have been made uncraftable
* Unused watz parts have been hidden from the creative inventory
* Removed the bedrok coltan ore, since it was replaced by generic bedrock ores anyway
* Updated decal on the congo lake grenade launcher

## Fixed
* Fixed FEnSU's IO limit not working properly
* Fixed overflow caused by uncapped Spk values of DFC beams, they are now capped at 9,200,000 Spk
* Fixed smooth lighting not working on connected textures
* Fixed the Thermos preventer not working on Crucible type servers
* Fixed pollution save files not working correctly on certain Thermos forks
* Fixed blast furnace output overstacking
* Fixed potential crash caused by centrifuges trying to create a recipe using non-registered items
* Fixed chemplant GUI crashing when too many upgrades are applied to a short duration recipe
* Corium is now a finite fluid, fixing an issue where a single fuel rod can be used to create a giant blob of corium, lagging out the server
* Fixed bullets not being able to pass things like tall grass
* Whether the player has received a guide book is now saved as part of the extprop which might fix an issue where offline mode players get a new book on every start
* Fixed electrolyser fluid recipes not showing the input amount

`MD5: 7f77d8b27d21290b60734d4af5b7a8eb`
`SHA1: 8ec15d46e8114be43d1448561ff7b787f534b399`

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版本: X4704

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 104

Hbm's Nuclear Tech Mod 1.0.27X4655 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4655].jar

下载X4655#Beta

## Added
* Industrial boiler
* A slightly taller variant of the boiler with higher capacity
* Unlike the regular boiler, it can't explode
* This is ideal for applications where closed cycles are not possible, like crude oil refineries, as the machines after the boiler are usually the bottleneck, causing the boiler to run full
* Redstone-over-radio counter
* Can count and send the amount of an item stored in a container
* Counting supports filters by item ID, ID+meta and ore dictionary names
* Each torch can count up to three items and output the results on different channels
* This allows for more precise control over things like assembler chests, like turning off the ejector for an item that is already full but not other ejectors
* This process works fine with the chemical plant, chemical factory and the assembly factory. The small assembler currently still uses older code which doesn't limit the amount of items pulled, so fully preventing clogs is not possible as of now.
* Expect a fix next week
* This property makes automating things with multiple inputs a lot easier
* Due to the ore dictionary ability of the counter, buffered items can precisely match the requirements of the recipe
* Particle collider cooling unit
* A block that can replace coils in a particle collider
* Will increment a new "cooling" value which depletes over time and makes coils more effective
* Overcooling causes a penalty, so coolers cannot be spammed and need to be carefully spaced out
* Allows for even more compact particle accelerator setups
* Comes in two tiers
* The first tier has a flat bonus if the particle is cooled, with a penalty after the overcooling threshold has been crossed
* The second tier has a cooling function that peaks at a certain point and slowly decreases below 1 if overcooled, requiring more precise placement to get the full efficiency
* Benelli M4
* Automatic 12 gauge shotgun with a drum mag
* Coilgun
* A single-shot gauss pistol that fires tungsten balls
* Shots penetrate blocks

## Changed
* The regular boiler now only holds 16k instead of 64k (which is still a lot)
* Added labels to the large mining drill's levers
* Glyphid eggs can now be broken apart using an anvil, yielding glyphid meat, bones and experience bottles
* The assembler now uses the new multiblock system, making it less annoying to playe and less ear-piercing to break
* The conversion happens automatically so it's not necessary to remove the assemblers
* While this process has been tested, it's still good practice to make a backup of your world beforehand
* Reload canceling is no longer possible if no rounds have been loaded yet, preventing single round weapons like dart guns to be reload canceled
* The saturnite rifle now has a functional scope
* Rechambered the bolt action rifles to 7.62mm, with a mag of 5 rounds
* The compressor can now turn 4,000mB of petroleum into 2,000mB of LPG
* The lunatic marksman now has a crafting recipe
* Glyphid armor no longer absorbs all incoming damage when breaking off, instead 25% of the damage will bleed through, making it possible to oneshot them with powerful enough weapons

## Fixed
* Fixed quantity of the fusion reactor's construction recipe not being displayed right
* Fixed fluid valve and redstone fluid valves having the wrong behaviors, being effectively switched
* Fixed mobs' max health getting buffed by pollution, but the actual health staying the same
* Fixed bug regarding the loot pools of satellite miners
* Fixed rocket artillery creating the wrong type of slag
* Fixed fluid valves not being able to have a fluid assigned by clicking directly on them
* Fixed the kyiv special not actually exploding
* Fixed combuston generator not properly syncing the burntime

`MD5: b1a0565faf8c1bcc1ce007db0ae57f82`
`SHA1: ac87ade3ae225444c9f8a7c54649d269a5920be8`

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版本: X4655

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 2,016

Hbm's Nuclear Tech Mod 1.0.27X4522 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4522].jar

下载1.0.27X4522#Beta

Also contains changes from version X4441, X4445, X4473, X4474, X4476, X4480, X4501 and X4515. For a comprehensive list of changes, consult the [releases page on github.](https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases)

A short list of the most notable changes and additions:

* **Combination furnace**, a new type of furnace that uses an external heat source to efficiently make charcoal and coal co*ke, with liquid byproduct
* **Large mining drill** with a lot of options which works like the laser miner but smaller, also allows access to infinite bedrock ores
* **Bedrock ores**, they need a mining drill and are only mined at a slow rate, but using increasingly large acidizing and centrifuging setups allows up to 64 ores to be extracted from a single bedrock ore item
* **Sentry turret "Brown"**, uses 5mm with a low rate of fire but is extremely cheap
* Added **M2 heavy machine gun**, almost all guns now eject casing particles when fired or reloaded
* **Closed cycle gas turbine**, used to efficiently burn natgas, can use other new fluid types too like artificial syngas
* **Automatic buzzsaw**, a rotary saw attached to a crane fueled by wood oil which automatically cuts down nearby trees
* **Geothermal heat exchanger**, uses nearby lava blocks to heat up fluids, can be boosted by geothermal vents created by nuking bedrock ores

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版本: 1.0.27X4522

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 1,698

Hbm's Nuclear Tech Mod 1.0.27X4438 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4438].jar

下载1.0.27X4438#Beta

## Added
* Heat exchanging heater
* A TU source that uses hot fluids with the "heat exchangable" tag to generate heat
* Can be configured to change the conversion rate and conversion delay for even more fine-tuning
* Gas tester
* Will click when flammable gasses are nearby
* Will beep when hazardous gasses are nearby
* Will detect most gas types except meltdown gas and tomb gas
* Can also be installed onto armor to reduce inventory clutter
* Golden wirecutter
* An armor mod that will defuse nearby creepers
* Creepers that have been defused will reverse their fuse progress, lose the AI trait for igniting and either drop copper wire or safety fuse
* Due to AI traits not being saved, constantly reloading the world allows for repeated defusing of the same creeper, but who does that?
* Industrial combustion engine
* A multiblock version of the diesel generator
* Has an on/off switch in the GUI as well as a slider for changing the burn rate from 0-6mB/t in increments of 0.2
* Accepts all combustible fuels, the efficiency depends on what type of pistons are installed
* Steel is cheap and works very well with low-grade fuels like heating oil, but diminishes in usefulness with higher tier fuels
* HSS Works well with mid to high-grade fuels
* Desh works at full efficiency with high-grade fuels, and decently with aviation-grade ones
* Starmetal has higher efficiency all across the board but is a lot more expensive than all other sets
* Uses revolutionary "send now, ask questions later" technology that allows it to burn fuels at very high HE-rates if connected to a power grid, energy is only lost if the grid cannot support as much and the buffer runs full. This allows it to utilize extremely high-tier fuels like NITAN and BF

## Changed
* Updated russian and chinese localization
* Boiling recipes using the TU-powered boiler are now shown in NEI
* More fuels have been rebalanced
* NITAN now has a fixed burn rate, being exactly 25x higher than kerosene
* Coal oil and gas have been rebalanced with coal's burn value in mind
* Ethanol has been rebalanced to be half as powerful as diesel, and the sugar requirement has been increased
* Biogas is now almost as powerful as normal diesel and requires ethanol in addition to biogas
* Biogas has also been rebalanced but remains an un-viable fuel due to a low flammability penalty
* BF rocket fuel can no longer be made from liquefying BF solid fuel
* Biomass recipes have been changed as well, some ways like using all wood have been removed entirely, and all recipes have a fixed requirement of 1x sugar and 2x sawdust
* Skulls now shred into 4x more biomass
* Apples, sugarcane and carrots now shred into sugar directly, making them viable sources for ethanol
* Oil wells can now be configured using `hbmMachines.json`
* HEP-239 plate fuel now has double the reactivity, making it significantly more useful
* Updated ivy mike model and texture
* All .44 revolvers now use the new model as well as updated textures
* In addition to spawning in regular veins, hematite now spawns in larger strata-like layers that are more common but significantly smaller than schist strata
* Regular generation still exists but will be removed soon
* The oredict suffixes `Naquadah`, `Naquadah-Enriched` and `Naquadria` are now recognized by the hazard system and made radioactive
* `blockSolid` is now a recognized ore dict prefix for the crucible of GT6 is installed
* If GT6 is installed, three new near identical steel recipes will be generated, one for wrought iron, one for pig iron and one for meteoric iron
* These three new iron types are recognized by NTM and visible in the creative inventory even if GT6 is not installed
* Processing of trixite has changed, regular centrifuging no longer yields any special powders while spark blend is only obtainable by acidizing and SILEXing with UV. All options other than centrifuge ore will still yield NITAN blend
* Steel furnaces now have a glowing animation and lava particles when operating
* RBMK heating columns now use the fluid system's standardized heating values, making them consistent with the TU system
* As a consequence of being both compatible with heat exchanging heaters and being consistent with the new system, using cooleant, mug or even oil is now a viable way of cooling a reactor
* The "new" hazard system finally reacts to dropped items again, making gunpowder dropped in fire or lithium dropped in water explode
* Coal and asbestos hazards now correctly use the stacksize to apply lung disease and damage filters
* To prevent people's filters from breaking instantly when holding a stack of shredded coal, the damage is no longer guaranteed and instead happens based on chance, being stacksize/64. A full stack will do the same damage as before the update and a single item only 1/64th
* Guutted RBMK heat exchanger, the small block is now obsolete and was never that great anyway
* The stilring's gear and sawmill's blade will now jump higher when overspinning at higher heat
* Oil bubbles and bedrock nodes now have configs for changing the spawn frequency
* Flamethrower turret Fritz can now use any liquid (even if gaseous at room temperature) and flammable fluid. Ones with higher heat will deal more damage. Fritz is now generally more powerful, and only requires 2mB/t instead of 10
* Dedicated fluid storage blocks like barrels, tanks and magnetic storage now use a fair distribution system (similar to batteries) that eliminates side-bias when connected to multiple networks at once
* The rotary performance engine has had its efficiency lowered and no longer has an exponential power gen bonus when using more pistons

## Fixed
* Fixed levi efficiency being 100% instead of the stated 85%
* Fixed barrel item IO being on backwards
* Fixed half of the fallout config not being loaded and/or saved properly
* Fixed pre-identified fluid duct items not properly setting the type of the duct they place
* Fixed all remaining instances of the new fluid system not working with some machines (thanks to Lyeo for the list), as well as the RBMK pieces that weren't on that list, and RBMK connectors
* Fixed new fluid ducts often not visually connecting to machines, especially generation 1 multiblocks
* Fixed bug where excess water that cannot be distributed anywhere else would land in a chemical factory even if the cap is already reached, overfilling the gauge
* Fixed the hazard system's explosive traits going off with stacks of stacksize 0, making zombies holding gunpowder explode constantly when on fire
* Fixed discrepancy with stacksizes concerning the asbestos and coal hazards
* Fixed N2 GUI texture not existing
* Fixed power saving upgrade not doing anything in the liquefactor
* Fixed stirling sawmill not saving progress or whether it lost its sawblade

`MD5: 129de06758f4799b5bd325d3b0dc627e`
`SHA1: 21692b20ad237056f10f3b62614c444bbff78053`

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版本: 1.0.27X4438

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 333

Hbm's Nuclear Tech Mod 1.0.27X4417 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4417].jar

下载1.0.27X4417#Beta

## Added
* More structure stuff
* A larger office building
* The radio shack and helipad structures are no more
* Drawers for storing small quantities with style
* Notebooks and paper sheets
* Vinyl tiles
* Steam engine
* Low powered way of making power out of steam
* Has the same 85% efficiency as regular turbines
* Only a 2,000mB buffer that allows for up to 68kHE/s if constantly filled
* Added a config option to disable the chunky NEI handler

## Changed
* Updated russian localizations
* Rebalanced burn values for most fluids
* Value ratios have been calculated, no more eyeballing
* All hail the spreadsheet
* The new values factor in the rarity, general demand and all processing steps
* Burn values are now generally higher than what they used to be
* Synthetic fuels like ethanol and biofuel have not yet been rebalanced
* Solid fuel recipes are now auto-generated based on the fuel's burn value
* In general, 150 TU worth of liquid fuel solidify into 100 TU worth of solid fuel, making solidification generally less efficient than burning it straight away
* Solidification is still an option when fuel has to be transported or stored in ways that would be inconvenient for fluids
* High speed steel is now composed of 5 parts steel, 3 parts tungsten and one part cobalt (instead of 2/1/1)
* Machine configurability has been added to the iGen
* Simplified some assembler recipes, tier 1 warheads now use vanilla TNT, tier 1 fuselages now run on ethanol and thrusters no longer require "upgrading"
* Changed the explosion algorithm for Tom, the radius is now 600 instead of 500 and it generates a large outer rim out of tektite as well as an inner rim
* Boilers will now constantly heat up during firestorms. This can be used to generate energy, but the extreme heat makes boiler explosions very likely
* Burning grass should no longer spread fire to neighboring blocks if the chunk is unloaded, reducing lag during firestorms considerably
* Ducking is now disabled if a GUI is open, preventing it from happening when using NEI or the chat
* Small turbines now require polymer, industrial turbines need rubber
* Buffed the carbon values of coal and coal-likes, lignite is now 33% carbon, coal is 50% and co*kes are 75%
* Fluid icons, such as the items used to display recipes in NEI, nopw show fluid traits such as burn values

## Fixed
* Fixed many NEI handlers having their slots in the wrong location
* Fixed batteries often voiding all charge when using buffer mode
* Fixed potential crash caused by schist stratum world gen scraping along chunk borders
* Fixed hoppers pulling the ingredients back out of blast furnaces
* Fixed post impact firestorm not synchronizing to clients on servers at all
* Potentially fixed an issue causing post impact effects to permanently heat up RBMK parts even after the firestorm has passed
* Fixed artillery rockets still having janky chunkloading that can cause severe lag
* Fixed NTM plants spawning even during a firestorm
* Fixed multi artillery shells colliding with each other during a split, destroying all but one in the air
* Fixed batteries often not subscribing in IO mode when their stored power is 0

`MD5: f39e11961199fbaaebcd9eae616ee668`
`SHA1: e10de0e8f94d0241077dcc2ad9c839962594d7e2`

展开

版本: 1.0.27X4417

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 168

Hbm's Nuclear Tech Mod 1.0.27X4410 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4410].jar

下载1.0.27X4410#Beta

## Added
* Recipe config files for the liquefactor and solidifier
* Dynamic configs
* A new config file called `hbmMachines` in the `hbmConfig` folder
* These values can be edited directly, no changing names or copying files necessary
* Allows fine tuning of many machine constants, including the combustion generator, diesel and radial engines, fire box, heating oven, stirling engines, crucible and boiler
* More config options will be added soon!
* Heating oven
* Near identical to the firebox
* Burns 5x hotter, but fuel is consumed 8x faster
* Not very efficient for power gen, but ideal for quickly heating up things for faster recipes, like crucibles or steel furnaces
* Has a copper contact at the bottom - can accept heat from other heat sources at 50% efficiency
* Two coal fired heating ovens are enough to max out a steel stirling
* Added informational presentations to the crucible and foundry channel
* These two are the first to have a "see also" section, buttons with other suggested presentations on the left side of the screen

## Changed
* Updated russian localization
* Rebalanced the iGen to be consistent with TU values. The rebalance hasn't actually been tested so I may have completely trashed it - oops.
* The dedicated iGen config option in LSB mode restores the old values
* It'll get its very own config soon, don't worry
* Batteries now output from all sides simultaneously, meaning that seemingly random sides are no longer preferred
* Using a hand drill on a crucible outlet now inverts the filter, meaning that it will let any material pass except for the set filter material
* The industrial turbine has been buffed back to the old values, using 20% of its input buffer per tick
* The centrifuge's GUI has been updated to be a lot more visually pleasing
* The centrifuge now has two upgrade slots, accepting speed, power saving and overdrive upgrades
* The mining laser can now directly supply items to desh crates

## Fixed
* Fixed life values for Ac227 and Co60 RTG pellets being wrong
* Fixed small fluid barrels not displaying informational tooltips
* Fixed conveyor items not being rendered with fast rendering active - for real this time
* Fixed crucible overheating and pulling in more heat than the buffer allows
* Fixed bug causing immense lag or even game freezes due to overlapping centrifuge sounds

`MD5: ae4cc866649be7f4bbe4eb3a458b7717`
`SHA1: 5a6896e22e0fd029ebbd9abd9b9987eca4bc9f80`

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版本: 1.0.27X4410

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 69

Hbm's Nuclear Tech Mod 1.0.27X4395 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4395].jar

下载1.0.27X4395#Beta

Also contains the previous two versions from Github X4375 and X4389, please check out the [releases page](https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases) for a comprehensive changelog of all versions.

## Changed
* Updated russian localization
* Iron, titanium, tungsten and aluminium ores are no longer crucible smeltable if GregTech 6 is installed
* A couple of GT6's ore dict prefixes are now recognized by the crucible, allowing to smelt crushed ores and different dust sizes
* Crucible materials now use proper localization instead of displaying the ore dict suffix
* "Gaseous at room temperature" is now displayed in the detailed fluid trait list
* Volcanoes now use a tile entity to keep track of their active time, making them much more predictable
* There is now a "shield volcano" type that behaves significantly different from other voolcano types, not creating a tall chimney but instead replacing surface blocks with lava
* Crucible alloying recipes as well as crucible smelting recipes (minus ore dict driven ones) now have JSON configs. Note that these configs haven't been properly tested yet
* Blast furnaces are now crafted with firebrick instead of tungsten
* Fireclay now has an alternate recipe made with aluminium in ore form
* The blast furnace now has a new texture
* Meteors will now instantly despawn if meteor strikes are disabled, removing any stray meteors that got stuck due to chunk loading
* The shredder recipe turning sand into dust will change if there is an entry called `itemSilicon` found in the ore dictionary in which case it will yield silicon
* The fatman now has a new model and texture

## Fixed
* RBMK fuel rods now have a safeguard against extreme and invalid values, capping their temperature at 1 million °C
* RBMK heaters no longer convert fluids into the NONE type
* Fixed issue causing the DFC to never turn on

`MD5: 36e38969617a3c12c019d4aa3352ad79`
`SHA1: bdfbde75c0f3fff9ef2ba32162353f35b306a284`

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版本: 1.0.27X4395

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 88

Hbm's Nuclear Tech Mod 1.0.27X4347 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4347].jar

下载1.0.27X4347#Beta

## Added
* `/ntmreload`
* Reloads custom recipes
* Will print the exception code to chat and the entire stacktrace to the log if something goes wrong
* Herbal paste
* Combines the effects of pirfenidone, siox and weak radaway
* Comes with a ton of bad side effects, as well as potion sickness
* Much cheaper than "proper" medication
* Dead plants
* Makes oily wastelands much more fashionable
* `[ Press F1 for help ]`
* Also known as "world in a jar" or "stare"
* A cheap knockoff of Create's ponder system
* Currently offers presentations on:
* SILEX & FEL
* Firebox
* Stirling engine
* Gas centrifuge
* FEnSU
* More educational presentations will come out soon!

## Changed
* V1 no longer reduces max health
* Removed factory cores and tile entities for good
* Too bad that the average factory user can't read
* Removed dynospheres, good riddance
* Nightshade can now be crafted into poison powder
* Foxglove can be used to make herbal paste or stimpaks
* Updated some plant textures
* Shredders can now use custom recipes (largely untested, be careful)

## Fixed
* Fixed custom recipe inputs without meta specified defaulting to meta 2 instead of 0
* Fixed misleading tooltip regarding heat produced by RBMK fuel rods
* Fixed duckoids being able to receive digamma
* Fixed FEL laser often rendering behind the SILEX instead of going through it
* Fixed BAT9000 and heavy magnetic storage not dropping anything when broken
* Fixed battery delta display being inconsistent in IO mode
* Fixed autocrafter being able to receive stacks >1 containing items with containers

## Compat
* Added an compat class for external use (`com.hbm.util.CompatExternal`)
* The class and the methods within will always remain the same from an API standpoint, the implementation might change in the future
* Offers the following static methods:
* `getCoreFromPos(World world, int x, int y, int z) returns TileEntity`: uses the multiblock system to obtain the core tile entity from any block that is part of the multiblock
* `getBufferedPowerFromTile(TileEntity tile) returns long`: returns the power stored within that tile
* `getMaxPowerFromTile(TileEntity tile) returns long`: returns the capacity of that tile
* `getEnergyPriorityFromTile(TileEntity tile) returns int`: returns a charge priority 0-2
* `getFluidInfoFromTile(TileEntity tile) returns ArrayList<Object[]>`: returns a list of all internal fluid tanks of that tile
* For more information, check out the javadocs within the class

`MD5: b59bb35e0c7e98b99a9a0670bea88386`
`SHA1: a80421556518346b906febd801092b8f60ff84a0`

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版本: 1.0.27X4347

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 132

Hbm's Nuclear Tech Mod 1.0.27X4333 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4333].jar

下载1.0.27X4333#Beta

## Added
* The chemical thrower
* Can be loaded with any fluid, _any_ fluid
* Holds up to 3 buckets worth of fluid, uses 3mB per tick
* The projectile it creates depends on the fluid's properties
* Antimatter annihilates instantly when leaving the barrel, creating a directed gama ray beam
* Hot fluids cause fire damage or even afterburn
* Cold fluids cause freezing damage and slowness
* Gasses have a shorter range and the effect decreases with distance, but it is applies over a greater area
* Combustible fluids act similar to the Mister Topaz flamethrower
* Flammable fluids cause mobs to get the "doused in oil" effect (visible by the particles), which causes them to explode when ignited
* Flammable/combustible gasses act similar to the immolator flamethrower
* Caustic fluids cause acid damage and degrade armor quickly
* Radioactive fluids increase both the target's and the chunk's radiation
* The new "delicious" tag, held by both mug root beer and salient green, heals the target
* Some liquids and gasses have no special tags, making them mostly harmless (such as xenon and mercury, although the latter one will become poisonous later on)
* Liquids at moderate temperatures that aren't on fire will extinguish the target, but not fire blocks (use the fire extinguisher for those)
* Balefire fuel does not create balefire (yet)
* `/dumpthreadsandcrashgame`
* A client-only side bound command for printing diagnostic info
* Useful for finding the source of lag if the internal server freezes on a singleplayer game
* Is not registered on multiplayer servers, please use dedicated profilers for those
* Requires an argument to work, `dump` will simply print the stacktraces of all active threads as well as general thread info and `crash` will do the same as well as force-close the game
* Note that `crash` does not properly shut down the game or save the world, doing this is about equivalent to alt+F4 which means that progress could be lost or the world might even be corrupted afterwards. Use with caution

## Changed
* Updated russian localization
* Fluid traits have been rewritten, unused ones have been removed
* There is now a fluid trait for liquids that become gaseous at room temperature, which tells the flare stack that a liquid can in fact be vented
* BF rocket fuel is now a valid high-grade combustible fuel with higher values than even kerosene (but a lower fuel grade)
* Trixite ore is now dragon-proof
* The item centrifuge and cyclotron now have recipe configs
* The armor modification table now displays slots for the player's currently worn armor
* Diesel powered armor can now be filled with either diesel or cracked diesel
* The general and tool config sections now have descriptions for each option
* Fluid containers (barrels, the 256k tank and the BAT9000) as well as energy storage blocks (+ FEnSU) now retrain their modes and fluid/energy content when broken. Losing an entire refinery's worth of kerosene by a simple missclick is no longer an issue (unless you throw a grenade at it or sth)
* V1 will now remove 35% of all incoming damage from your max health
* It's to prevent you from healing
* The steam and diesel armor's fluid buffer have been drastically decreased (360k -> 64k)
* Fueled armor now only uses one mB per 10 ticks instead of each tick
* The desh crate' GUI texture has been desaturated to be less eye bleeding
* The chainsaw now has a proper 3D model
* The chainsaw is now crafted with steel chains and an empty canister
* The chainsaw will no longer lose durability and break, instead it will act as a "fueled" tool similar to electric tools. It can be refueled with a wide array of fuels
* Swinging the chainsaw now has a unique animation
* The scientist screaming upgrade now works with the MASER turret
* FSB armor will now only apply potion affects with the "ambient" tag, making the particles a lot less intrusive
* Jetpacks are now refueled instantly when using a fluid tank

## Fixed
* Fixed crash caused by shift clicking in the unboxer
* Fixed machine dupe caused by using certain tool abilities
* Fixed smelter ability destroying some unsmeltable things like machines
* Fixed RBMK console displaying xenon poisoning 100x larger than it actually is
* Fixed whatever it was that causes conveyor routers to completely freeze the game when an outgoing rout is set to an incoming conveyor belt
* Items can still build up when building invalid setups like that, so beware

`MD5: 6187cb060978f43554b45fe1523d3ce2`
`SHA1: 82cb45ba7957f5bfeff272d3e38ab163da360081`

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版本: 1.0.27X4333

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 79

Hbm's Nuclear Tech Mod 1.0.27X4327 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4327].jar

下载1.0.27X4327#Beta

# Caution: ReaSim fuel rods now release 20% more neutrons

## Added
* Conveyor boxer
* Can be configured to combine multiple full stacks into a box
* Boxes move along conveyors like normal items
* Boxes cannot be inserted or routed, they need to be unboxed first
* Can be configured for 4, 8 or 16 stacks or when redstone is applied
* Using boxes drastically reduces the amount of objects on conveyor belts and therefore lag
* Can do up to 10 boxing operations per second which should be enough to process the outputs of four ejectors that are fully upgraded
* Conveyor unboxer
* Collects items from boxes and releases them like conveyor ejectors
* Upgradable
* Steel stirling engine
* Almost identical to the regular stirling engine but is built to support a heavier gear
* Has a maximum heat input of 1500 TU/t (5x that of the regular engine)
* Heat input is large enough to use heating oil and BF solid fuel
* Conveyor router
* Can sort an input
* Has no internal buffer, items are routed instantly
* All sides can be configured with whitelist, blacklist and wildcard options
* Up to five different items can be defined per side

## Changed
* Updated chinese localization
* The RBMK console now has configurable displays. There's up to six values that can be displayed, using data like core heat, column heat, depletion, xenon poison, etc
* Any `ingot` prefixed item is now registered without prefix in the ore dictionary, fixing incompatibilities with NuclearCraft's isotopes
* The blast furnace recipe handling has been rewritten and now supports IMC
* Conveyor belts now have curved variants, allowing for more elegant turns and for keeping the lane orientation in tact. To turn a conveyor belt, shift click on one with a screwdriver
* Conveyor belts can now be rotated using a screwdriver
* BF solid fuel now has radiation (1kRAD/s for normal solid fuel cubes)

## Fixed
* Fixed the roof collapse system affecting bedrock
* Fixed issue where the player's shield can surpass the maximum
* Removed logspam for anvil recipes
* Fixed uranium and throium ores from other mods not being properly blacklisted from the hazard system
* Fixed shield infusion crafting with a stack size of 0
* Fixed irradiation column absorbing neutrons even when not processing anything
* Fixed sterling engines giving off their power production from all sides, allowing up to 4 times higher output than intended
* Fixed imbalance in ReaSim fuel rods causing the -X/-Z direction to receive more neutrons
* **Fixed ReaSim fuel rods releasing one neutron stream less than intended**
* Fixed conveyor chutes not giving items to inserters below them despite rendering correctly
* Added safeguards to prevent a mysterious crash related to balefire explosions
* Fixed loose cog not saving its orientation to NBT
* Fixed fortune and silk touch abilities often not dropping blocks correctly, sometimes destroying machines and their contents outright
* Fixed crash regarding to the oil well's shift clicking behavior, as well as some errors with said behavior

`MD5: 1d3f9771d7c5961f7d46022dcd153be0`
`SHA1: 9869727fc840eaac10d245705e093fd0625cea16`

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版本: 1.0.27X4327

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 82

Hbm's Nuclear Tech Mod 1.0.27X4312 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4312].jar

下载1.0.27X4312#Beta

## Added
* Firebox
* It's like a furnace that can't smelt anything
* Used as a heat source for other machines
* Has burntime and burn heat bonuses for different fuel types
* Steel furnace
* Large furnace with a 3x3 base
* Can smelt up to 3 items at once
* Requires an external heat source like a firebox
* Certain items, especially ores and wood add to a "bonus" meter, giving free additional output
* Fire door
* Ported from 1.12
* In order to get it to work, the whole door system had to be fixed properly. This should allow the rest of the doors to be added somewhat easily.
* Fluid heater
* A more powerful version of the firebox that uses fluids to make heat
* Stirling engine
* A cheap and not very efficient generator
* When using a firebox burning normal coal, makes abut twice as much energy per tick as a combusion generator
* The firebox is a lot more efficient when burning coal, meaning the resulting energy per unit is much higher
* Will use as much heat as the heater provides, if that heat exceeds a limit the engine overspins, causing it to give a warning and potentially break
* If the engine breaks, the large gear comes loose, turning into a deadly projectile. The gear can be picked up and reattached to repair the engine.
* Shield infusion
* Can be made from alexandrite and nuka cola in an anvil
* When consumed, adds 5 shield points (with a maximum of 100)
* Shields take damage before the player's health does
* Damage to the shield is not affected by the player's armor
* The shield will regenerate over time when the player has not been damaged for 3 seconds
* Balefire solid fuel
* Created by solidifying BF rocket fuel
* Very potent fuel, lasting 10x longer than regular solid fuel
* Can also be made into incredibly powerful presto log variants
* Can be re-liquefacted into BF rocket fuel
* Ferroruanium
* Made in a blast furnace from steel and U238
* Currently only used for making the ferrouranium anvil

## Changed
* Updates russian localization
* Sellafite now slowly decays into its cooler forms until becoming inert
* Most sellafite blocks have been removed, the hotter types now use metadata
* Fallout effects can now re-heat sellafite
* LBS mode now has a config for making AE2's ME drives safe
* All turrets now have a tooltip showing off what ammo types they can use
* Desh dynosynthesis now returns its full desh content
* Machine descriptions now use localization
* The iGen now has item connectors everywhere, allowing you to use hoppers to feed it with fuel
* The old turret controller has been yeeted
* The old fusion reactor core has also been yeeted
* Same with the telemetry linker, as the new turrets have no use for it
* the 256k fluid tanks have now been redesigned, the texture is a lot more modern, the labels are much better and more recognizable and the entire model now has a frame
* If a conveyor inserter can't insert a stack, it will now make a second attempt with a single item. This should fix issues where it cannot insert due to that container's stack size limitations.
* The structure marker has been gutted, only displaying the three remaining structures
* The fire effect of fallout has been limited to 65% of its radius instead of all of it
* The "roof collapse" effect of fallout now affects up to three blocks, allowing it to destroy larger buildings and even caves
* Nuclear explosions no longer constantly generate radiation as they progress, instead there is an initial "gamma flash" in the beginning that uses a proper AoE effect
* This fixes an issue where people would die from radiation poisoning even when deep underground or hidden behind a hill
* This should reduce lag as there won't be radiation cloudlets during the explosion
* The lingering radiation is now fully handled by the resulting sellafite
* Nuclear creepers now respect the mob griefing rule
* The turbofan has been rewritten, it remains functionally almost identical
* Instead of spinning outright, it will spin up for about a second and spin down as its fuel runs out
* The engine sound pitch matches the momentum during spinup and when using afterburners
* The engine no longer creates small cloudlets, and the afterburner exhaust now uses newer and better looking particles
* The engine's pull should now properly sync, meaning players in multiplayer are also affected again
* The engine's blades now use interpolation for rendering, which makes them look a lot smoother
* The engine now correctly uses the afterburner texture that was added during the redesign but never used
* The solar boiler now boils only half as much water with the same energy
* The artillery turret's shot delay in artillery mode has been increased from 10 seconds to 15

## Fixed
* Fixed mini nuke 16" shells listing the "splitting" trait
* Fixed headshot effects being played even if the weapon is not capable of headshotting
* Fixed HEAus recycling into lesser australium
* Fixed T45 not moving its arms correctly when holding a weapon
* Fixed bug where NEI's automatic wildcard resolver caused things like stained glass and wood subtypes to appear with a stacksize of 1

`MD5: e6a1f53c4ddfdf51a340f6be6b562eea`
`SHA-1: aa27f8e21d200577773274f569dafce3483f037d`

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版本: 1.0.27X4312

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 142

Hbm's Nuclear Tech Mod 1.0.27X4291 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4291].jar

下载1.0.27X4291#Beta

## Added
* Power net prioritization
* Machines can now have priority in networks, currently only batteries make use of it
* There are three different priority levels which are supplied with energy on a level by level basis
* Config for fallout effects
* More mass storage variants
* Desh (100k items)
* Technetium steel (1M items)
* Atlas
* A revolver that uses multiple .357 types
* Accepts iron, lead, gold and desh bullets
* Also allows for headshots which deal x3 damage
* More artillery ammo
* Multi phosphorus, splits into 10 WP shells
* Multi mini nuke, splits into 5 mini nukes

## Changed
* GT6 radiation and universal hazmat suits now have radiation resistance
* Solar boilers will no longer render the light beams at minimal particle setting
* Mass storages now have a tooltip when aiming at the block
* Storage crates now have a limit how big the NBT data can be when dropped. This will fix crashes or playerdata corruption when nesting too many crates (or heavy stacks like AE2 cells and backpacks). The crate will simply drop its contents in this case
* A similar rule now exists for the crate cart. However, the crate cart will explode instead of dropping its contents.
* The fallout range has been increased from 180% to 250% of the blast radius
* Trees in the outer half of the fallout radius won't be charred and the leaves won't disappear, instead they will be replaced with dead leaves
* In the inner half of the fallout radius, roofs made from blocks that aren't very blast resistance will collapse
* Turrets now have sounds when opening and closing the GUI
* Artillery shells now play a much louder rumbling explosion sound
* Extended lang file support
* "Protection applies to damage" for FSB armors
* "Will never protect against" for gas masks
* Armor mod applicability info
* Template folder tooltip
* Siren track "created in template folder"
* WP artillery shells are now cheaper
* Armor mod tables now display slot information when hovering over them (with lang support), in addition to having a blinking center slot, making it more apparent that this is the slot that is used for modifying an armor piece
* Turret target buttons now have tooltips (also with lang support)
* The assembler recipe template is now called `_hbmAssembler.json` to be more in line with the other recipe files
* Removed Jon Arbuckle mode from battery blocks, buffer mode is now accessible right away again
* Batteries instead have a toggle for connection priority and a small information tooltip on when to use what mode
* The "miner" tool class should now also include the vanilla "pickaxe" and "shovel" toolclasses
* Added tooltip for artillery modes
* Changed range for arty cannon mode from 128 to 250
* Added ammo information to the arty ammo slots. This type of tooltip will also be added to other turrets.

## Fixed
* Fixed FENSU still bugging out due to the transfer limit not being applies properly
* Fixed crash caused by broken assembly template
* Fixed progress bar breaking when putting in an upgrade as the electric furnace is already smelting
* Fixed altitude of mini nuke 16" shell explosion causing it to appear weaker than the HE shell
* Agent orange clouds no longer save to NBT, fixing potential freezes caused by poison geysers at chunk borders
* Fixed batteries not properly saving their power when the block update threshold is not crossed
* Fixed re-eval system having a ton of collisions with the supposedly unique IDs, which caused switches often not properly disconnecting cable segments
* Fixed autocrafter having a hardness of 0, causing it to not drop
* Fixed issue preventing RBMK fuel rods being loaded from NBT, voiding the fuel rod when entering a world
* Fixed xenon not being considered a gas and therefore not being ventable
* Reverted assembler back to the old behavior, only allowing automation via chests and crates. This is only a temporary fix for assemblers ignoring hopper IO rules, potentially voiding or duping items.

`MD5: fe81f9ebc55d9506495495120a5d313d`
`SHA1: d7b233a30e8e9ae63d15961f12cd28a553e3282c`

展开

版本: 1.0.27X4291

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 101

Hbm's Nuclear Tech Mod 1.0.27X4277 for Minecraft 1.7.10

HBM-NTM-[1.0.27_X4277].jar

下载1.0.27X4277#Beta

## happy 8th birthday to 1.7.10

This is the initial upload to Modrinth. For all previous changes, be sure to check out the changelogs on [github.](https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases)

## Added
* Iron furnace
* An upgraded version of the regular furnace
* 2x2x2 "fake" multiblock
* Has burn time bonuses on fuels like coal and solid fuel. For example, regular coal will smelt 10 items
* Fuel is only used up in operation, meaning fuel is never wasted
* Has an upgrade slot for speed upgrades, a level 3 upgrade doubles the smelting speed
* Yes it's the factorio furnace shut up
* Artillery turret
* Fires powerful 16" shells
* Has three firing modes, artillery mode (grace 128m, detector 3km), cannon mode (grace 32m, detector 250m) and manual mode (max. 3km)
* Can be used in manual mode using a artillery remote, simply sneak click on the artillery to link
* Artillery shells load chunks
* Shells come in flavors such as:
* Standard (safe)
* The Factorio Special (also safe)
* HE (destroys blocks)
* Phosphorus (incendiary)
* Mini nuke
* Full scale nuke
* Yes it's the factorio artillery turret shut up
* OpenComputers integration
* Certain machines can now be controlled or motored using OC
* More information on that later
* Glass cannon
* A powerful laser weapon that uses electricity
* Uses different firing modes which can be cycled through with right click
* Zirconium fast breeder for ZIRNOX
* A fuel rod based on MOX used for quickly breeding technetium

## Changed
* Updated chinese and russian localization
* Players will receive a guide book when first entering a world
* Gas centrifuges have been reworked again
* The GUI is now prettier, easier to understand and now has 4 output slots
* Outputs don't require fixed slots anymore, reducing clogging
* The NEI handler has also been improved
* Mass storage blocks now have beepy sounds when opening and closing them
* Retextured the conveyor IO blocks
* Updated IO rules for the arc and electric furnaces
* The electric furnace now has a prettier texture and also accepts speed and power saving upgrades
* The vein miner ability will now consider redstone and glowing redstone the same block
* The connection powers on the fusion reactor's torus should now support electricity
* Info about nuclear weapon components have been moved from the item's tooltip to the bomb's slots
* The deuterium extractor is now made in a tier 2 anvil instead of the assembler
* The ZIRNOX now has an IO port for items at the very top
* Increased the lifespan of most ZIRNOX fuel rods
* Decreased the iGen's bonus for boosted presto logs from x10 to x4 (which is still a lot)
* There is now a config option called `1.27_enableReEval` which can be used to turn off the re-eval system. Turning this off might break power grids that rely on crossing unloaded chunks, but it will fix the bug where in rare cases power nets remain connected even when a switch is turned off.
* Bumped up the render distance for nuclear explosions
* Removed the titanium and advanced factories. You can get the contained items back by simply breaking the core.
* Vanilla furnaces now have custom IO behavior when used with conveyor IO blocks. It should now be possible to insert and extract from any side, but due to limitations inserting fuel may overflow into the smelting slot. For more precise item IO, please use iron furnaces instead.

## Fixed
* Fixed rounding errors with RBMK boilers losing water in a closed cycle
* Fixed issue where conveyor IO blocks did not properly follow hopper IO rules
* Fixed crash caused by broken assembler templates
* Fixed autocrafter not ejecting the last container item
* Fixed UF6 yielding too little uranium furl in gas centrifuges
* Fixed RBMK explosion particle losing transparency under certain circ*mstances
* Fixed several issues regarding hopper IO with the chemical plants, assembly factorio and mining drill
* These should now roughly (but not perfectly) use the hopper IO rules
* This also fixes the issue where these machines can insert and extract ghost items from filter slots, which would allow for infinite duping
* Fixed bug where armor would seemingly repair itself (but stack to 0) when destroyed by cloud or caustic barbed wire

`MD5: a5188a1295c1c3993bebf112c7e1fbce`
`SHA1: 8ac53575a5669b4cee393c7335f29a891f65e980`

展开

版本: 1.0.27X4277

支持游戏: 1.7.10

类型:

Forge

Beta

下载次数: 185

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